HUD Editor

The HUD editor allows you to create your own Heads Up Displays (HUDs) to be used during a chuteside job. Each HUD can have multiple pages and each page can be a pre-defined one or a custom one where you decide what information is displayed.

When editing a HUD, the HUD Editor window is where you will see what the HUD window will look like. The HUD Editor Palette window is used to help out during the editing process.

HUD Editor Window General Information

Everything inside the blue border in this window represents what the HUD window will look like in an actual job. Use the left and right arrows at the top to move between pages. You can also click the title between the arrows to go directly to a page, just as with a real HUD. Every page will have some demonstration data on it so you have a sense of what each page will look like.

Except for custom pages, you can only view each page in the HUD (ie. the buttons inside the HUD do not work). In custom pages, you can select, move, and resize objects directly. Or you can use the palette window. This is explained in more detail in a moment.

You can choose what size you would like the HUD to be by simply resizing the window. With small sizes this can be somewhat finicky and we are working to correct this.

When you are finished editing the HUD, click the Save button. Or click the Cancel button to ignore any changes you made.

The HUD Editor Palette Window

The HUD Tab

In this tab you give the HUD a name. This is the name that will identify the HUD when you are adding HUDs to a chuteside job definition. It must be unique.

You can also directly enter a size for the HUD window, although this can be finicky and we recommend directly resizing the HUD Editor window instead. If you do use these fields, you can enter a number directly, or use the Up Arrow and Down Arrow keys to increase or decrease the value. Hold the Shift key down to change the value by 10 pixels at a time.

The Pages Tab

This tab contains a list of all the pages in the HUD. A HUD must have at least one page. To add another page, click the + button and select which type of page you would like to add. It will be added to the bottom of the list and the page will be selected in the HUD Editor window.

You can remove a page by selecting it and clicking the - button. You can also rearrange the pages by dragging and dropping within the list. The top page will be the first to show up during a job.

Object Library Tab

The object library is a list of all the objects that can be placed on a custom page. When a custom page is displayed in the HUD Editor window, you can drag an object from the library onto the custom page and the object will be created where you drop it.

There are two types of objects: Data and Drawing. Data objects are objects that will have their information updated during the job for each animal. For example, the scale weight will show the animal's weight during the job. Drawing objects are static objects such as lines, shapes, and labels which do not change during the job. Click the Data or Drawing radio buttons to toggle the list between the two types of objects.

You can use the search field to quickly narrow the list of objects based on what you enter.

If you drag an object to a custom page, the top left of the object will be where you dropped the object. You can drag multiple objects at the same time by selecting multiple objects and the holding down the Alt (Option on Mac) key down while you drag them. Fusion will then lay them out in the order they are in the list. Note that whether you drag one or more objects, if it is a Data object Fusion will automatically create the label, the data field object, and, where appropriate, the units label. You can delete the objects you don't want.

Page Objects Tab

When objects are selected in a custom page, this tab will show the object's attributes. Only the attributes that apply to the selected objects will show up. If more than one object is selected, only the attributes that apply to all the selected attributes will show up. If the values are the same for every object, you will see that value. If they are different for any object you will see a blank or zero for the value.

When you make a change to any of the attributes, it will be applied to all the objects that are selected. Note that in the numerical fields you can also use the Up Arrow or Down Arrow keys to increment or decrement by one or, if you also hold the Shift key down, by 10. As you make any changes, the HUD Editor window will be updated immediately to reflect the changes.

The following explains more about each of the attributes you can change for the various objects:

Fusion will let you assign some alternate attribute values to an object based on some criteria. For example, you may be displaying the temperature of the animal and wish it to turn red if it is above a certain value. This can be accomplished using the bottom attributes which we call alternate attributes.

To turn on the alternate possibilities, make sure the checkbox is turned on. The rest of the attributes can be read as an if/then statement. Ie. If some data is greater than/less than/etc. some other data, then change these attributes. Let's go over each part of this statement:

Interacting Directly With Custom Pages

When you are viewing a custom page in the HUD Editor window, you can directly affect the objects in the same way that most drawing type editors work. Here are the features the editor has:

Getting Here

You can open this window by creating or editing a HUD from the HUD List window.

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